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Lowest price: € 126.99, highest price: € 301.01, average price: € 198.99
1
Gaming for Classroom-Based Learning
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Gaming for Classroom-Based Learning - hardcover

2010, ISBN: 9781615207138

Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… More...

Nr. 75445911. Shipping costs:, Next Day, DE. (EUR 0.00)
2
Gaming for Classroom-Based Learning - Youngkyun Baek
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Youngkyun Baek:

Gaming for Classroom-Based Learning - hardcover

ISBN: 9781615207138

Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… More...

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3
Gaming for Classroom-Based Learning - Herausgeber: Baek, Youngkyun
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Herausgeber: Baek, Youngkyun:
Gaming for Classroom-Based Learning - hardcover

ISBN: 9781615207138

[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … More...

Shipping costs:Versandkostenfrei, Versand nach Deutschland. (EUR 0.00) buecher.de GmbH & Co. KG
4
Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - Baek, Young Kyun (Herausgeber)
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Baek, Young Kyun (Herausgeber):
Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - hardcover

2010, ISBN: 1615207139

Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… More...

Shipping costs:Versandkostenfrei innerhalb der BRD. (EUR 0.00) MARZIES.de Buch- und Medienhandel, 14621 Schönwalde-Glien
5
Gaming for Classroom-Based Learning
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Gaming for Classroom-Based Learning - hardcover

2010, ISBN: 9781615207138

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… More...

Nr. 18963275. Shipping costs:, Versandfertig innert 1 - 2 Wochen, CH. (EUR 0.00)

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Bibliographic data of the best matching book

Details of the book
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Details of the book - Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study


EAN (ISBN-13): 9781615207138
ISBN (ISBN-10): 1615207139
Hardcover
Publishing year: 2010
Publisher: Idea Group Reference
338 Pages
Weight: 1,225 kg
Language: eng/Englisch

Book in our database since 2011-02-08T00:34:11+00:00 (London)
Detail page last modified on 2023-10-28T19:58:24+01:00 (London)
ISBN/EAN: 9781615207138

ISBN - alternate spelling:
1-61520-713-9, 978-1-61520-713-8
Alternate spelling and related search-keywords:
Book author: baek
Book title: playing way, gaming, playing the other


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9781615207145 Gaming for ClassroomBased Learning (Gabriel, Caitlynn J.)


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