2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… More...
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ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… More...
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ISBN: 9781615207138
[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … More...
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2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… More...
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2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… More...
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2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… More...
ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… More...
ISBN: 9781615207138
[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … More...
2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… More...
2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… More...
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Details of the book - Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
EAN (ISBN-13): 9781615207138
ISBN (ISBN-10): 1615207139
Hardcover
Publishing year: 2010
Publisher: Idea Group Reference
338 Pages
Weight: 1,225 kg
Language: eng/Englisch
Book in our database since 2011-02-08T00:34:11+00:00 (London)
Detail page last modified on 2023-10-28T19:58:24+01:00 (London)
ISBN/EAN: 9781615207138
ISBN - alternate spelling:
1-61520-713-9, 978-1-61520-713-8
Alternate spelling and related search-keywords:
Book author: baek
Book title: playing way, gaming, playing the other
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