
2012, ISBN: 9781461457497
As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level. This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardless of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender, races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and knowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies. eBook Springer PDF, Springer, 02.12.2012, Springer, 2012
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ISBN: 9781461457497
As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level. This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardless of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender, races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and knowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies. Books > Computer Science eBook, Springer Shop
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ISBN: 9781461457497
As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level. This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardless of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender, races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and knowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies. Books > Computer Science eBook, Springer Shop
Springer.com new in stock. Shipping costs:zzgl. Versandkosten. (EUR 0.00) Details... |

2012, ISBN: 9781461457497
As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level. This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardless of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender, races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and knowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies. eBook Springer 02.12.2012, Springer, Springer
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ISBN: 9781461457497
Computer Science; Information Systems Applications (incl. Internet); Information Systems and Communication Service; IT in Business creative mind, creative organization, creative team, creativity, digital creativity, digital technology, interactivity, social network, social simulation, virtual worlds Books eBook, Springer Nature
Springer.com Responding to a pressing need for analysis of digital technology’s impact on human creativity, this is the first volume to explore the topic in such detail, combining the work of prominent researchers and covering the three key loci of the creative proces Shipping costs:zzgl. Versandkosten., plus shipping costs Details... |


2012, ISBN: 9781461457497
As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks … More...

ISBN: 9781461457497
As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks … More...

ISBN: 9781461457497
As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks … More...

2012, ISBN: 9781461457497
As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks … More...

ISBN: 9781461457497
Computer Science; Information Systems Applications (incl. Internet); Information Systems and Communication Service; IT in Business creative mind, creative organization, creative team, cre… More...
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Details of the book - Digital Creativity
EAN (ISBN-13): 9781461457497
ISBN (ISBN-10): 1461457491
Publishing year: 2012
Publisher: Springer New York
153 Pages
Language: eng/Englisch
Book in our database since 2012-04-22T05:32:24+01:00 (London)
Detail page last modified on 2021-11-09T08:58:26+00:00 (London)
ISBN/EAN: 9781461457497
ISBN - alternate spelling:
1-4614-5749-1, 978-1-4614-5749-7
Information from Publisher
Author: Kun Chang Lee
Title: Integrated Series in Information Systems; Digital Creativity - Individuals, Groups, and Organizations
Publisher: Springer; Springer US
154 Pages
Publishing year: 2012-12-02
New York; NY; US
Printed / Made in
Language: English
117,69 € (DE)
121,00 € (AT)
136,00 CHF (CH)
Available
XIV, 154 p.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Angewandte Informatik; Verstehen; creative mind; creative organization; creative team; creativity; digital creativity; digital technology; interactivity; social network; social simulation; virtual worlds; B; Information Systems Applications (incl. Internet); Information Systems and Communication Service; IT in Business; Computer and Information Systems Applications; Computer Communication Networks; IT in Business; Computer Science; Netzwerk-Hardware; Wirtschaftsmathematik und -informatik, IT-Management; Unternehmensanwendungen; BB
Creativity and Job Stress in the Korean ICT Industry: TMX and CHS as Antecedents.- Computer-Mediated Task Performance under Stress and Non-Stress Conditions: Emphasis on Physiological Approaches.- Pattern Analysis of the Creativity of a Digitalist Considering Its Antecedenets and Task Diversity: A Multi-Agent Simulation Approach.- A Creative Generation Task Under Stress: Comparison of a Stress Group with a Non-Stress Group.- Exploring the Revalation Process for Individual Creativity Based on Exploitation and Exploration: A Physiological Experiment Approach.- An Empirical Analysis of the Effect of Social and Emotional Intelligence on Individual Creativity through Exploitation and Exploration.- Scenario-Based Management of Team Creativity in Sensitivity Contexts: An Approach with a General Bayesian Network.- A Longitudinal Analysis of Team Creativity Evolution Patterns Based on Heterogeneity and Network Structure: An Approach with Agent-Based Modeling.- Examining the Effect of Short-Term Robot-Mediated Training for Creativity Education.- Towards the ‘Digital Creativity of Action’.More/other books that might be very similar to this book
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9781489990457 Digital Creativity (Herausgegeben von Lee, Kun Chang)
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