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Calculus for Computer Graphics
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Calculus for Computer Graphics - new book

ISBN: 9781447154655

ID: 729531fd7e415b5dbec945496311e005

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation. Bücher / Naturwissenschaften, Medizin, Informatik & Technik / Informatik & EDV / Anwendungs-Software

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Calculus for Computer Graphics - Vince, John
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Vince, John:
Calculus for Computer Graphics - new book

ISBN: 9781447154655

ID: 1394843

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation. Computers Computers eBook, Springer London

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Calculus for Computer Graphics
book is out-of-stock
(*)
Calculus for Computer Graphics - new book

ISBN: 9781447154655

ID: 9781447154655

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation. Books

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Gebr. - Calculus for Computer Graphics
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Gebr. - Calculus for Computer Graphics - new book

2018, ISBN: 9781447154655

ID: 79c6a45dac4f4adba9ae4173df437188

Letzte Aktualisierung am: 20.06.2018 07:12:40 Binding: Taschenbuch, Edition: 2013, Label: Springer, Publisher: Springer, PackageQuantity: 1, medium: Taschenbuch, numberOfPages: 244, publicationDate: 2013-09-30, releaseDate: 2013-09-30, authors: John Vince, languages: english, ISBN: 1447154657 Bücher, John Vince -

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Calculus for Computer Graphics als Buch von John Vince - John Vince
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John Vince:
Calculus for Computer Graphics als Buch von John Vince - hardcover

ISBN: 9781447154655

ID: 780044862

Lieferung innerhalb 1-4 Werktagen. Versandkostenfrei, wenn Buch oder Hörbuch enthalten ist, sonst 2,95 EUR. Ab 19,90 EUR versandkostenfrei. (Deutschland) BOOKS16 (16% Rabatt auf fremdsprachige Bücher!) 41.15 Bücher > English, International > Gebundene Ausgaben, Springer-Verlag GmbH

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