##### Detailseite wird geladen...

ISBN: 9781447154655

ID: 729531fd7e415b5dbec945496311e005

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation. Bücher / Naturwissenschaften, Medizin, Informatik & Technik / Informatik & EDV / Anwendungs-Software

Dodax.de
Nr. 8SG0M6B633P. Shipping costs:Versandkosten: 0 EUR, 11, zzgl. Versandkosten. (EUR 0.00)
Details... |

ISBN: 9781447154655

ID: 1394843

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation. Computers Computers eBook, Springer London

Ebooks.com
Shipping costs:zzgl. Versandkosten., plus shipping costs
Details... |

ISBN: 9781447154655

ID: 9781447154655

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation. Books

Wordery.com
Nr. Shipping costs:, , plus shipping costs.
Details... |

2018, ISBN: 9781447154655

ID: 79c6a45dac4f4adba9ae4173df437188

Letzte Aktualisierung am: 20.06.2018 07:12:40 Binding: Taschenbuch, Edition: 2013, Label: Springer, Publisher: Springer, PackageQuantity: 1, medium: Taschenbuch, numberOfPages: 244, publicationDate: 2013-09-30, releaseDate: 2013-09-30, authors: John Vince, languages: english, ISBN: 1447154657 Bücher, John Vince -

Medimops.de
Nr. M01447154657LibriNew. Shipping costs:0, 1-3 Tage, zzgl. Versandkosten., plus shipping costs
Details... |

ISBN: 9781447154655

ID: 780044862

Lieferung innerhalb 1-4 Werktagen. Versandkostenfrei, wenn Buch oder Hörbuch enthalten ist, sonst 2,95 EUR. Ab 19,90 EUR versandkostenfrei. (Deutschland) BOOKS16 (16% Rabatt auf fremdsprachige Bücher!) 41.15 Bücher > English, International > Gebundene Ausgaben, Springer-Verlag GmbH

Hugendubel.de
No. 21122535. Shipping costs:Plus shipping costs. (EUR 7.50)
Details... |

** Details of the book - Calculus for Computer Graphics**

EAN (ISBN-13): 9781447154655

ISBN (ISBN-10): 1447154657

Hardcover

Paperback

Publishing year: 2014

Publisher: Springer-Verlag GmbH

238 Pages

Weight: 0,379 kg

Language: Englisch

Book in our database since 26.03.2008 11:56:02

Book found last time on 22.06.2018 13:03:31

ISBN/EAN: 9781447154655

ISBN - alternate spelling:

1-4471-5465-7, 978-1-4471-5465-5

< to archive...

##### Related books

- "Calculus for Computer Graphics", from "Henrietta Morrison" (9781447154662)
- "Vehicle-Manipulator Systems - Modeling for Simulation, Analysis, and Control", from "From, Pål Johan; Gravdahl, Jan Tommy; Pettersen, Kristin Ytterstad" (9781447154631)
- "Vehicle-Manipulator Systems", from "Gravdahl, Jan Tommy; From, Pl Johan; Pettersen, Kristin Ytterstad" (9781447154624)
- "Lower Abdominal and Perineal Surgery", from "Brendon J Coventry (Editor)" (9781447154686)
- "Lower Abdominal and Perineal Surgery - Surgery: Complications, Risks and Consequences", from "Brendon J. Coventry" (9781447154693)
- "Analysis of Finite Difference Schemes - For Linear Partial Differential Equations with Generalized Solutions", from "Jovanovic, Bo?ko S.; Süli, Endre" (9781447154600)