ISBN: 9781430248996
[ED: Taschenbuch], [PU: Springer, Berlin, Apress], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You ma… More...
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ISBN: 9781430248996
[ED: Taschenbuch], [PU: Springer, Berlin, Apress], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You ma… More...
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ISBN: 9781430248996
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya… More...
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Beginning 3D Game Development with Unity 4 : All-in-One, Multi-Platform Game Development by Sue Blackman - used book
ISBN: 9781430248996
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, … More...
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Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action) - Paperback
ISBN: 9781430248996
Apress. Paperback. POOR. Noticeably used book. Heavy wear to cover. Pages contain marginal notes, underlining, and or highlighting. Possible ex library copy, with all the markings/stick… More...
Biblio.co.uk |
ISBN: 9781430248996
[ED: Taschenbuch], [PU: Springer, Berlin, Apress], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You ma… More...
ISBN: 9781430248996
[ED: Taschenbuch], [PU: Springer, Berlin, Apress], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You ma… More...
ISBN: 9781430248996
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya… More...
Beginning 3D Game Development with Unity 4 : All-in-One, Multi-Platform Game Development by Sue Blackman - used book
ISBN: 9781430248996
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, … More...
Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action) - Paperback
ISBN: 9781430248996
Apress. Paperback. POOR. Noticeably used book. Heavy wear to cover. Pages contain marginal notes, underlining, and or highlighting. Possible ex library copy, with all the markings/stick… More...
Bibliographic data of the best matching book
Details of the book - Beginning 3D Game Development with Unity 4 by Sue Blackman Paperback | Indigo Chapters
EAN (ISBN-13): 9781430248996
ISBN (ISBN-10): 1430248998
Hardcover
Paperback
Publishing year: 2013
Publisher: Sue Blackman
850 Pages
Weight: 1,425 kg
Language: Englisch
Book in our database since 2007-08-28T19:10:04+01:00 (London)
Detail page last modified on 2024-03-13T20:09:41+00:00 (London)
ISBN/EAN: 9781430248996
ISBN - alternate spelling:
1-4302-4899-8, 978-1-4302-4899-6
Alternate spelling and related search-keywords:
Book author: blackman
Book title: the beginning was the name, unit one, game, some more beginning, after unity, platform, development, all one, beginn, sue, beginning with, unity action
Information from Publisher
Author: Sue Blackman
Title: Beginning 3D Game Development with Unity 4 - All-in-one, multi-platform game development
Publisher: Apress; APRESS
808 Pages
Publishing year: 2013-08-28
Berkeley; CA; US
Printed / Made in
Weight: 14,764 kg
Language: English
80,24 € (DE)
82,49 € (AT)
88,50 CHF (CH)
POD
XXIII, 808 p. 515 illus.
BC; Game Development; Hardcover, Softcover / Informatik, EDV/Informatik; Spieleentwicklung und -programmierung; Verstehen; Computer Imaging, Vision, Pattern Recognition and Graphics; Game Development; Computer Imaging, Vision, Pattern Recognition and Graphics; Bildverarbeitung; EA
01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and LevelsMore/other books that might be very similar to this book
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9781430234227 Beginning 3D Game Development with Unity by Sue Blackman Paperback | Indigo Chapters (Sue Blackman)
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