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Beginning 3D Game Development with Unity 4 - Sue Blackman
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Sue Blackman:
Beginning 3D Game Development with Unity 4 - Paperback

2001, ISBN: 9781430248996

[ED: Taschenbuch], [PU: APRESS L.P.], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game-including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. -, DE, [SC: 0.00], Neuware, gewerbliches Angebot, 236x195x50 mm, 850, [GW: 1425g], PayPal, Kreditkarte, offene Rechnung, Banküberweisung, offene Rechnung (Vorkasse vorbehalten), Internationaler Versand

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Beginning 3D Game Development with Unity 4
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Beginning 3D Game Development with Unity 4 - new book

ISBN: 9781430248996

ID: 9781430248996

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game?including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. Books

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Beginning 3D Game Development with Unity 4 : All-in-One, Multi-Platform Game Development - Sue Blackman
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Sue Blackman:
Beginning 3D Game Development with Unity 4 : All-in-One, Multi-Platform Game Development - used book

ISBN: 1430248998

ID: 8880795

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game--including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to act computers,computers and technology,games Games, Apress L. P.

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Beginning 3D Game Development with Unity 4: All-in-one, Multi-platform Game Development - Blackman, Sue
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Blackman, Sue:
Beginning 3D Game Development with Unity 4: All-in-one, Multi-platform Game Development - used book

ISBN: 9781430248996

ID: 20570985

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game?including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. Beginning 3D Game Development with Unity 4: All-in-one, Multi-platform Game Development Blackman, Sue, APress

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Beginning 3D Game Development with Unity 4 - Sue Blackman
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Sue Blackman:
Beginning 3D Game Development with Unity 4 - Paperback

2013, ISBN: 9781430248996

ID: 25529240

All-in-one, multi-platform game development, [ED: 2], 2nd ed., Softcover, Buch, [PU: Apress]

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Details of the book

Details of the book - Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development


EAN (ISBN-13): 9781430248996
ISBN (ISBN-10): 1430248998
Hardcover
Paperback
Publishing year: 2013
Publisher: Springer-Verlag GmbH
850 Pages
Weight: 1,425 kg
Language: Englisch

Book in our database since 28.08.2007 20:10:04
Book found last time on 11.01.2019 12:30:43
ISBN/EAN: 9781430248996

ISBN - alternate spelling:
1-4302-4899-8, 978-1-4302-4899-6


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