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Frederic P. Miller:

Game Artificial Intelligence - Paperback

2010, ISBN: 6130274181

[EAN: 9786130274184], Neubuch, [PU: Alphascript Publishing Jan 2010], Neuware - Game artificial intelligence refers to techniques used in computer and video games to produce the illusion … More...

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Frederic P. Miller:

Game Artificial Intelligence - Paperback

2010, ISBN: 6130274181

[EAN: 9786130274184], Neubuch, [PU: Alphascript Publishing Jan 2010], Neuware - Game artificial intelligence refers to techniques used in computer and video games to produce the illusion … More...

  - NEW BOOK. Shipping costs: EUR 9.90 Rheinberg-Buch, Bergisch Gladbach, Germany [53870650] [Rating: 5 (von 5)]
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Game Artificial Intelligence
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Game Artificial Intelligence - new book

ISBN: 9786130274184

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques … More...

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Game Artificial Intelligence - new book

ISBN: 6130274181

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques … More...

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Game Artificial Intelligence - new book

ISBN: 6130274181

Fnac.com : Livraison gratuite et - 5% sur tous les livres. Game Artificial Intelligence - Livre. Découvrez des nouveautés, des coups de cœur, des avis d'internautes, … Livre - Livre

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Bibliographic data of the best matching book

Details of the book
Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general. Since game AI is centered on appearance of intelligence and good gameplay, its approach is very different from that of traditional AI; hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPC's otherwise perfect movement and aiming would be beyond human skill.

Details of the book - Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter


EAN (ISBN-13): 9786130274184
ISBN (ISBN-10): 6130274181
Hardcover
Paperback
Publishing year: 2009
Publisher: Alphascript Publishing

Book in our database since 2009-04-04T08:32:21+01:00 (London)
Detail page last modified on 2020-11-07T18:10:05+00:00 (London)
ISBN/EAN: 9786130274184

ISBN - alternate spelling:
613-0-27418-1, 978-613-0-27418-4
Alternate spelling and related search-keywords:
Book title: artificial intelligence and computer games, character theory


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