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Learn iPhone and iPad cocos2d Game Development - Itterheim, Steffen
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Itterheim, Steffen:

Learn iPhone and iPad cocos2d Game Development - used book

ISBN: 9781430233039

ID: 11465819

Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Learn Iphone and Ipad Cocos2d Game Development Itterheim, Steffen, Apress

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications
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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - used book

ISBN: 9781430233039

ID: 43e116220bb0425bde82aa187f8fe46e

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popula Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Steffen Itterheim
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Steffen Itterheim:
Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - used book

ISBN: 1430233036

ID: 6912905

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll?learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and?highlight common recurring cocos2d beginner questions.?As you move along, you'll learn?about possible stumbling blocks and how to navigate them successfully.?As you move from?beginning to advanced, you'll?encounter?general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. apple,computers and technology,development and programming,game programming,graphics and multimedia,ios and app development,programming Computers & Technology, Apress

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Learn iPhone and iPad cocos2d Game Development - Steffen Itterheim
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Steffen Itterheim:
Learn iPhone and iPad cocos2d Game Development - new book

ISBN: 9781430233039

ID: 7de30ea97b80548e65d957d4762b16b6

The Leading Framework for Building 2D Graphical and Interactive Applications Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. Bücher / Fremdsprachige Bücher / Englische Bücher 978-1-4302-3303-9, Springer A Pr Trade

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Learn iPhone and iPad cocos2d Game Development - Steffen  Itterheim
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Steffen Itterheim:
Learn iPhone and iPad cocos2d Game Development - new book

ISBN: 9781430233039

ID: 9781430233039

Computer Science; Apple and iOS; Computer Applications App, App Store, Apple iPad, Apple iPhone, Objective-C, Xcode, cocos2d, game programming, iPad, iPhone Books Book, Springer Science+Business Media

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Details of the book
Learn iPhone and iPad cocos2d Game Development
Author:

Itterheim, Steffen

Title:

Learn iPhone and iPad cocos2d Game Development

ISBN:

9781430233039

Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. What you'll learn * Familiarity with the core cocos2d game engine API and the Box2d physics engine * Understanding of the process and best practices of game development, in the context of cocos2d and its related tools * Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store * Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad Cocos2D Game Development: http://cocos2d-central.com What you'll learn * Familiarity with the core cocos2d game engine API and the Box2d physics engine * Understanding of the process and best practices of game development, in the context of cocos2d and its related tools * Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store * Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents * Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot 'em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Out of the Ordinary

Details of the book - Learn iPhone and iPad cocos2d Game Development


EAN (ISBN-13): 9781430233039
ISBN (ISBN-10): 1430233036
Paperback
Publishing year: 2010
Publisher: Springer
397 Pages
Weight: 0,612 kg
Language: eng/Englisch

Book in our database since 04.11.2010 15:54:59
Book found last time on 21.01.2017 12:15:18
ISBN/EAN: 9781430233039

ISBN - alternate spelling:
1-4302-3303-6, 978-1-4302-3303-9

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