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Learn iPhone and iPad Cocos2D Game Development - Steffen Itterheim
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Steffen Itterheim:

Learn iPhone and iPad Cocos2D Game Development - new book

ISBN: 9781430233039

ID: 978143023303

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you''ll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you''ll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you''ll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. What you’ll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http://cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot ’em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary Steffen Itterheim, Books, Computers, Learn iPhone and iPad Cocos2D Game Development Books>Computers, Apress

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications
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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - used book

ISBN: 9781430233039

ID: 43e116220bb0425bde82aa187f8fe46e

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popula Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

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Learn Iphone and Ipad Cocos2d Game Development - Itterheim, Steffen
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Learn Iphone and Ipad Cocos2d Game Development - Paperback

2010

ISBN: 9781430233039

ID: 12559015735

Paperback, Our goal with every sale is customer satisfaction, so please buy with confidence. Every order is shipped the same day or the next day. This is a used book in good condition and may show some signs of use or wear., [PU: Apress]

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Steffen Itterheim
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Steffen Itterheim:
Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Paperback

ISBN: 9781430233039

ID: 885499530

Apress. Paperback. VERY GOOD. Cover and pages show some wear from reading and storage., Apress

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Learn iPhone and iPad Cocos2D Game Development - Steffen Itterheim
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Learn iPhone and iPad Cocos2D Game Development - Paperback

ISBN: 9781430233039

Paperback, [PU: aPress], 2D Graphics: Games Programming

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Details of the book
Learn iPhone and iPad cocos2d Game Development
Author:

Itterheim, Steffen

Title:

Learn iPhone and iPad cocos2d Game Development

ISBN:

1430233036

Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. What you'll learn * Familiarity with the core cocos2d game engine API and the Box2d physics engine * Understanding of the process and best practices of game development, in the context of cocos2d and its related tools * Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store * Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad Cocos2D Game Development: http://cocos2d-central.com What you'll learn * Familiarity with the core cocos2d game engine API and the Box2d physics engine * Understanding of the process and best practices of game development, in the context of cocos2d and its related tools * Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store * Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents * Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot 'em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Out of the Ordinary

Details of the book - Learn iPhone and iPad cocos2d Game Development


EAN (ISBN-13): 9781430233039
ISBN (ISBN-10): 1430233036
Paperback
Publishing year: 2010
Publisher: Springer
397 Pages
Weight: 0,612 kg
Language: eng/Englisch

Book in our database since 04.11.2010 15:54:59
Book found last time on 01.11.2016 07:56:41
ISBN/EAN: 1430233036

ISBN - alternate spelling:
1-4302-3303-6, 978-1-4302-3303-9

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